![]() Well, we indeed should be, this is canon and I am glad the raiders are no more the sitting ducks of early release.īut with vipers and raiders being equals in abilities, that mean the vipers' slaughter in 2 turns without much possibility to use tactics. The fact is currently, by late game, you are swarmed with raiders in random battles and ressources missions. The main drawback in campaign is the late introduction, long time to build and resource cost, which I do think should change, but in the context of the battles themselves it sits at a very specific role and fills a very specific need the colonials can't otherwise get for that point value. It sits in an awkward sweet spot of utility. If they added fighters to it, they'd have to make it more point-expensive in the fleet, which would make it less valuable to take compared to the multi-role adamant or the flak/gunboat/missile combo the Artemis brings. ![]() I've saved damaged squishies like adamants and rangers by hiding them from dakkaboats like that, only popping them up to torpedo something. If you keep your formation with it, the slowness doesn't matter because the enemy has to come to you anyway, and you can dip ships behind it to block gunfire with that super-thick armor. It's also tankier at 1050 points than the Artemis at 1550. I can sorta understand the role they intended as a ship you'd make later in the game when you're rich on resources but need to get your point-starved fleets enough mass fighter-cover to guaruntee fighter superiority. I dunno, I kinda feel like the Atlas has a niche as the most point-efficent option to bring vipers to a fight.
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